- Penumbra- heroic
- Action, adventure, intrigue
- Chaos in defense of Order
- Wealth, honor, self-reliance, loyalty
- Venture merchant crew
- Guns are just another weapon
- Magic is powerful & unreliable (apply techniques twice.)
- Poison weakens (no normal healing, ‘catch 2nd wind’ cost x2.)
- Team Vehicle
- Social interactions are by importance.
- An average of the training points gained in a campaign will be kept for any characters not able to make it.